
The wait is over. Introducing S-Console, the newest addition to the Sonimus Console emulation Family.
S-Console takes the sound from our beloved, legacy plugin Satson and raises it to a higher standard of performance and controllability, while retaining all the clarity and punch that everyone loved.
Main Features
This new plugin has been carefully designed to deliver the sound of a classic British analogue console to your DAW. But S-console is not only a saturator or character plugin. It’s a workflow.
S-Console continues the philosophy of our previous console emulations and brings two plugins into a single package: the Channel and Buss modules. It allows users to switch between these two elements of the classic solid-state console with a single click. This way, you can turn your whole mixing session into a custom-made analogue console with just one plugin.

The plugin also provides grouping capabilities to control the balance and saturation of every instance of S-console from a single window in your DAW, emulating the VCA control that characterized the classic solid-state consoles.
Controls
The musical filters with the -12 dB per octave switch that characterized the original Satson channel are also available in S-console. But with an extended low end, a smoother high-frequency response, oversampling and plenty of saturation options via the FAT and Push features, S-Console brings life to any sterile digital session, adding depth and punch to your mixes without losing clarity.
The console emulation extra settings panel provides deeper plugin control, such as trim as drive, Mix knob, filter, and meter positioning. On top of these, users will also find new EQ curves for the Buss module, excellent for mastering or simply finalizing the sound of your productions.

Simple. Musical. Effective.
S-Console follows the Sonimus philosophy: No unnecessary complexity. No artificial hype. Just tools that help you make better mixing decisions, faster.
Written by Carlos Bricio


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