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A-Console

A-Console

Original price was: $49.00.Current price is: $39.00.

(84 customer reviews)

The new A-Console takes your mixing experience to new heights with an array of powerful enhancements and additional features. Designed to emulate the tonal characteristics of one of the most iconic American hardware consoles, this update expands the plugin’s flexibility and sound-shaping capabilities like never before. Let the sound talk and enrich all your tracks, groups and master buss with one single Console Preamp plugin.

What’s New in V1.1?
Extra Features Panel: Access new tools for enhanced control and optimal tonal versatility.
Parallel Processing: Blend dry and processed signals seamlessly for greater creative possibilities for new mix knob.
Output Knob: Fine-tune output levels for precise mix adjustments.
Distortion Generator: Add rich analog-style harmonic distortion to your tracks for new Trim As Drv button.
Filters Pre & Post: Flexible filter placement options to shape your sound prior or after harmonic enhancement.
Meter Positions: Customize meter placement to suit your workflow through ideal tracking.
New Oversampling Mode: Ensure pristine sound quality even at extreme processing levels, up to x16.
Many Bug Fixes: Enjoy the smoothest and most reliable performance with low CPU usage.

Why Choose A-Console?
A-Console offers a robust software engine that provides a rich, three-dimensional sound, effortlessly adding punch, smoothness, and clarity to your tracks. With intuitive controls and two crosstalk modes—Vintage and Modern—you can achieve distinct tonal characteristics tailored to your production style.

Designed for use on every channel track and buss group, A-Console delivers professional-grade tonal shaping and enhancement, ensuring your mixes stand out with unparalleled sonic quality.

Upgrade to V1.1 today and unlock the ultimate console emulation experience.

 

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Description

Key Features

A-Console is a strong software engine that can be applied to subtly or aggressively overdrive virtual and real instruments too.

  • PUSH: Active to get more warm/hot results or to get an early softclip in order to control the signal and reduce the dynamic range.
  • TRIM: Attenuates the output signal as you increase the GAIN, effectively transforming the fader knob into a “drive” knob.
  • MIX KNOB: Apply parallel processing to your input signal in order to maintain a sweet balance of both the dry and wet signals. Blend clean and processed signals seamlessly for greater creative possibilities for new mix knob.
  • METER POSITION: Customize meter placement to suit your workflow through ideal tracking.
  • FILTER POSITION: Flexible filter placement options to shape your sound prior or after harmonic enhancement.
  • OUTPUT KNOB: Fine-tune output levels for precise mix adjustments.
  • Optional Stereo Crosstalk feature creates a sense of depth and three-dimensionality in your mixes. Choose “Vintage” (more evident effect), “Modern” (less audible effect) or leave the crosstalk OFF.
  • Filters (both low and high pass) are sweet sounding musical filter curves designed for instruments, human voice, atmosphere sounds, FX, etc.
  • Global Saturation Bypass (BYP) – Saturation can be disabled to use A-Console for trimming, attenuating and metering purposes. Bypasses saturation to all grouped instances. This control only affects grouped instances. If an instance is “ungrouped,” saturation will not be bypassed.
  • Oversampling – The plugin is finely designed so that the oversampling function is not required. However, in certain cases, using oversampling may be very useful, e.g., when extreme saturation wants to be achieved using the A-Console. Select from x2 to x16 processing of the original audio sample rate to eliminate any possible aliasing.
  • Grouping: Controlling channel & busses has never been easier. A-Console allows to assign each A-channel instance into buss groups for ideal simultaneous control.
  • With zero latency*, no group delay, and careful optimization (*If no oversampling).
  • Internal 64-bit floating-point double precision.
Switching from Channel to Buss – Grouping

Imagine being able to control all A-Console instances directly from one single module. A-Console offers the possibility to freely switch from Channel to Buss modules as convenience. Imagine the freedom to assign A-Console instances into “groups” for simultaneous control. Now, with A-Console it’s possible. Turning saturation on/off, Switching Fat mode on, making volume adjustments for a group of instruments or altering the drive for a group, can be done from the convenience of one Master Instance.

Get that BIG console punchy and vintage API sound with the @sonimus.audio A-Console!

A-Console audio tests

A-Console audio test #1 in ROCK Genre – Plugin bypassed (OFF)

A-Console audio test #1 in ROCK Genre – Plugin active (ON)

A-Console audio test #2 in ROCK Genre – Plugin bypassed (OFF)

A-Console audio test #2 in ROCK Genre – Plugin active (ON)

In-Depth

Best Gain Staging Tool

To get a proper mix with warm, open, and “three-dimensional” sound, start by leveling your tracks’ volume output using A-Channel. Here’s how:

  • Insert A-Channel on all tracks of your project as a first insert.
  • Insert A-Channel on all busses and the master track as well but change to A-Buss version instead.
  • Prior to leveling your tracks with the DAW’s fader and before inserting other plugins, use A-Channel’s fader to level individual tracks to 0VU (VU meter near zero).
  • Start mixing as you usually do: Insert new plugins; adjust the volume levels using your DAW’s fader tracks, etc.

Overdrive effect

If you want to saturate a voice or any other particular instrument, select the following option:

  • Active the “AS DRV“ button to “enabled” to get the Fader working as a Drive knob with gain compensation.

VU Meter

VU metering works quite differently than peak metering, and they are more useful for mixing as they operate similarly to the human ear.

0VU = -18dbfs: Employing these calibration values is the best way to establish good gain staging in a mix. A-Console’s saturation will work better and the plugins inserted after A-Console will work better too. Your mixes will have more clarity and better dynamic response, due to increased headroom.

Eg: Drums levels are suggested to be set at -6 dBFS of difference from the overall mixing level. If the project it’s mixed with the calibration 0 VU = -18 dBFS, then the stereo Drum Buss should be set to 0 VU = -24 dBFS to obtain the desired level.

Switching Modes

For the first time in our console emulation series plug-ins, you can now switch between Channel instance and Buss instance from within the same plugin. No more two separate plugins in your library. On any instance of A-Console just click the top left icon or click the Select Module button in the Main Menu and choose between the two modes.

FAT Mode

Use FAT mode to push the saturation processing to generate more harmonic content. With FAT mode engaged, you will perceive headroom reduction and more punch in the sound character. It is worthy of mention that Fat mode emphasizes low-end saturation and makes for a more aggressive sound. This mode guarantees and provides a warm gain quality without generating digital harshness.

Oversampling

A-Console stands out for its unique sound of classic analog consoles to your mixes without compromising the audio quality of your sessions, even with oversampling disabled. A-Console was finely designed so that the oversampling function is not required. The plugin’s initial enhancement quality is more than enough in the vast majority of the scenarios. However, in certain cases, oversampling is very useful, e.g., when extreme saturation wants to be achieved using the A-Console.

Grouping Controls

GROUP NAME – Specifies the group name. You can create a group name by right-clicking it, or you can simply use the default name.

ON – Turns on/off saturation for all grouped buss and channel instances.

FAT – Turns on/off FAT mode for all grouped buss and channel instances.

FADER (Trim) – The fader controls the input volume to the instances in the group. Fader can be applied to channels, busses, or both. This control is intended to be used for fine adjustment of input, but it may also be employed to drive the signal by toggling the “AS DRV” control.

Note: Trim does not affect the child instance’s “fader control.” Rather, Trim operates on an internal trim control residing within each individual instance.

  • Trim Routing To: Selects whether the trim fader controls Channels, Busses or both.
  • AS DRV: When activated, causes trim control to function as drive, rather than input control. Gain compensation is automatically activated.

GLOBAL SATURATION BYPASS (BYP) – Bypasses saturation to all grouped instances. This control only affects grouped instances. If an instance is “ungrouped,” saturation will not be bypassed.

FAT MODE SWITCH – Turns on/off Fat mode for all groups.

Mixing with grouping

Deploy your A-Console instances using the method outlined in the section “How to Use A-Console”, or by employing whichever method works best for you. Then, use the Master Grouping to control all grouped instances. Use the faders for fine volume adjustments, or activate AS DRV to apply more or less distortion. Compare the sound of your tracks with FAT mode enabled vs. disabled, etc.

Other uses

A-Console can also be used in the manner outlined in the “Best Gain Staging Tool” section. you may choose to add another instance of A-Console to use it as a “creative effect”.

You can use A-Console in several ways:

  • To adjust highs and lows using A-Console’s HP and LP filters, or simply to add more color to your tracks.
  • As an aggressive saturation tool using “Trim As Drive” or/and FAT switch.

You may use A-Console as you wish. There are really no limits.

Specs

Supported platforms

Audio Unit, VST 2.4, VST 3, AAX. All platforms support 64-bit operation.

Supported Operating systems

  • Mac OSX 10.9 or newer (intel and Mx).
  • Windows 10 or newer.

Manual (English version)

Technical information about modules and controls.

Testimonials

“I have enjoyed using several Sonimus plugins for educational and professional projects, and I have never been disappointed. Each and every one of them is easy to use, powerful, and best of all — helps produce a wonderful vintage tone. And, A-Console is no exception. Everything about A-Console’s look, feel, tone, and operation is clean, yet inviting and warm. It’s gonna get a lot of use in my home and school studio! Way to go, Sonimus, and thank you!”

Tommy Zai, Music producer and educator

“I loved A-Console from the very first moment of use. With this emulation Sonimus has come full circle, I have better closed the triangle! The sound that passes through the A-Console is open in the high and low frequency range, while the mid range is very punchy as expected. All transients are retained, the sound becomes open and you get that extra punch. I recommend you use the saturation function, you won’t regret it! I love it on kick drum, snare drum, acoustic and electric guitars but I invite you to test it elsewhere.”

Andrea “Potter” Cristofori, Musician, artist, producer, mix and mastering engineer

“I was in love with Britson and Satson, but man! This thing (A-Console) really blew my mind! You gotta try it on all of your buses!”

Fernando Cubillos, Mix Engineer, Music Producer (Mark Farner, Helloween, HBO)

“A-Console is yet another great addition to the palette of saturation and distortion sounds that Sonimus provides for my in-the-box mixes. …And man these HP/LP filters sound smooth…!!”

“Since I use A-Console, my mixes sound much better everyday, more 3D and detailed”

Adrian Schinoff, Musician, producer, composer

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